Some days, everything comes into place. Today comes out some large work chunks we’ve been on for the past month and a half.
We’ve got a new version up, with plenty of improvements. And it’s really new: we almost rewrote the entire app so that it was smoother to play and easier to expand in the future. After a year of experiments searching for the core gameplay experience that we want to provide, the app had accumulated many quirks. We now have a clean base from which to add new monsters, weapons and missions.
It’s also the first version with premium items: you can now buy energy refills at critical moments by tapping the energy bar. We will be releasing many items in the future, some in Gold, some in Redz. Don’t hesitate to come and help us find the right balance.
Dynamic monster generation
Monsters generation will now produce more varied situations and adapt better to your rank and how many players there is. The system will also be much much easier to tweak and test. Beware, it also means that you may now encounter nastier beasts.
Watch out for a new different looking alien fighter. It’s firing slow shots that you can evade.
Looking forward to your feedback on all this