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July 31, 2011 at 8:36 am #128
 justdave007

Well done guys, I think your game’s awesome. I reckon it’ll take off big time.

The sort of thing I’ve been looking for to take the boring out of running!

August 4, 2011 at 1:44 pm #131
 olivier

Hey Dave!

Wow, you are truly awesome: not only were you our first player to actually understand the game and win but you also are also the first to post on our forum. You are our hero!

It actually made us realize we need to turn on email notifications on the forum because it took us 3 days to notice your post! :P

Did you ever get our email congratulating you for being our first player? I would love to ask you some detailed questions about what you understood/liked/dislike.

August 4, 2011 at 5:33 pm #132
 pguer23

Hello I wanted to know why I can not win experience I stuck at 1 and I am a 30% level 2

August 4, 2011 at 5:56 pm #133
 olivier

Hello pguer23

Yes, we’ve noticed you played quite a lot, thanks! :)

The thing is, this is an outdoor GPS game. In order to win, you have to move physically. Go outside and walk: it will be much easier to get rid of the monsters.
Let us know how it goes!

August 6, 2011 at 11:23 am #134
 pguer23

I have already left for me to move but I still do not gain more experience

August 8, 2011 at 8:26 am #137
 olivier

Hey Pguer23,

You are right: there seems to be a bug on our side. We’ll fix it ASAP, hang in there!

O.

August 8, 2011 at 4:32 pm #138
 olivier

Hey again,

The bug is fixed and we bumped you to level 3 to make up for the lost XP.
Enjoy it while it lasts! ;)

November 23, 2011 at 10:52 am #163
 justdave007

Hello Oliver, no I don’t think I received an email from you.

This is the first time I’ve, been back on the forum since that original post. This perhaps should go in the support forum but, I haven’t been able to use M.I for quite some time. I thought it might have been unavailable, maintenance or development or something; but it has been a while.

I hope you haven’t canned it, because I thought it really promising! And am keen to kill more critters.

The app all looks to work, my problem is when I go to create a game, it says I currently own no attractors, but there is no shop link anymore. I’m running ver 1.5 ?

November 23, 2011 at 12:50 pm #164
 olivier

Hey Dave,

So glad to see you back! No, we haven’t canned it, on the contrary: we are hard at work and the game has changed a lot since you last played it. I’m not sure why it’s not working for you, we’ll look into it and get back to you ASAP. In the meantime, you could contact me directly at olivier@mekensleep.com, so I’ll have you correct email and I can then give you access to our latest version in development if you’d wish to try that?

December 3, 2011 at 8:54 am #172
 neutronjoe

Hello,

A quick feedback from one week into Meatspace :

- I only played alone, so far. Mostly because I travelled a lot in the last few days and did not find time to convince friends, students (or clients!) to play it. The experience is rather good and I enjoyed it, especially since I played in different contexts (near a park in Lyon, downtown Geneva) and different missions. What I’ve found funny is that the solo experience is cool enough to let me play (i’ll try to play with others as soon as I can).

- The learning curve is quite fine too. Sometimes it gets a bit tough in the “survival” mission when you reach a low amount of ammunition but I guess I felt limited because I could not move around a lot to grasp some coins.

- I generally use mobile games for very quick sessions, which mean I sometimes have to get out of the game at a fast rate… and do not bother to go in the menu in the top right-hand corner. The application does not always like this and i have to shut it down in the multitask bar.

- Sometimes urban elements can play a fascinating role in the game. Last Tuesday, I tried playing in the tram, it was quite intriguing as i managed to quickly escape from monsters and sometimes get coins and weapons. I now use tram as a way to escape from a tricky place. Perhaps specific missions or game mechanics can take advantage of that.

- Working in the field of locative media/location-based services for sometime, I really appreciate the experience compared to lots of projects that bothered me.

I’ll try to report more about my impressions. Perhaps blogpost and tweets might also be relevant to attract other people.

December 7, 2011 at 3:54 pm #173
 plou

Hey NeutronJoe!

thanks for the feedback. Your mention of ‘short plays’ left in mid-air is eye opening: you’re 100% right, the player shouldn’t be punished to leave when he feels like it. And currently, it’s happening that way: the XP is only earned at the end of the game.

A real eye opener that should trigger some changes. And use that a blog post subject!

I hope to see you go on playing to try to catch new invaders.

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