Hello Oliver, no I don’t think I received an email from you.
This is the first time I’ve, been back on the forum since that original post. This perhaps should go in the support forum but, I haven’t been able to use M.I for quite some time. I thought it might have been unavailable, maintenance or development or something; but it has been a while.
I hope you haven’t canned it, because I thought it really promising! And am keen to kill more critters.
The app all looks to work, my problem is when I go to create a game, it says I currently own no attractors, but there is no shop link anymore. I’m running ver 1.5 ?
So glad to see you back! No, we haven’t canned it, on the contrary: we are hard at work and the game has changed a lot since you last played it. I’m not sure why it’s not working for you, we’ll look into it and get back to you ASAP. In the meantime, you could contact me directly at firstname.lastname@example.org, so I’ll have you correct email and I can then give you access to our latest version in development if you’d wish to try that?
- I only played alone, so far. Mostly because I travelled a lot in the last few days and did not find time to convince friends, students (or clients!) to play it. The experience is rather good and I enjoyed it, especially since I played in different contexts (near a park in Lyon, downtown Geneva) and different missions. What I’ve found funny is that the solo experience is cool enough to let me play (i’ll try to play with others as soon as I can).
- The learning curve is quite fine too. Sometimes it gets a bit tough in the “survival” mission when you reach a low amount of ammunition but I guess I felt limited because I could not move around a lot to grasp some coins.
- I generally use mobile games for very quick sessions, which mean I sometimes have to get out of the game at a fast rate… and do not bother to go in the menu in the top right-hand corner. The application does not always like this and i have to shut it down in the multitask bar.
- Sometimes urban elements can play a fascinating role in the game. Last Tuesday, I tried playing in the tram, it was quite intriguing as i managed to quickly escape from monsters and sometimes get coins and weapons. I now use tram as a way to escape from a tricky place. Perhaps specific missions or game mechanics can take advantage of that.
- Working in the field of locative media/location-based services for sometime, I really appreciate the experience compared to lots of projects that bothered me.
I’ll try to report more about my impressions. Perhaps blogpost and tweets might also be relevant to attract other people.
thanks for the feedback. Your mention of ‘short plays’ left in mid-air is eye opening: you’re 100% right, the player shouldn’t be punished to leave when he feels like it. And currently, it’s happening that way: the XP is only earned at the end of the game.
A real eye opener that should trigger some changes. And use that a blog post subject!
I hope to see you go on playing to try to catch new invaders.